I helped Simple Connect deliver their B2B web app and B2C mobile app through facilitating UX Design and Frontend Development.
Electrical Utility Manager
This platform is constructed for major Utility Providers in the United States. I helped shape the user experience for controlling the electrical grid for our nation.
Nike - Web & Mobile Experience
I worked as a freelance designer for Nike to freshen up their product offerings online and on their native mobile platform.
The GOAT - Restaurant Experience
The GOAT is a restaurant that focuses on customer experience. I helped define their delivery system that enabled their restaurant to reach customers during the pandemic and beyond.
Online Learning Platform - LMS
As a freelance UX/UI Designer, I was responsible for bringing this learning experience to the web for desktop and mobile devices.
SAI Group Visual Design
As a freelance UX/UI Designer, I was responsible for bringing this SAI Group's presence to the web for desktop and mobile devices. This is one of the art boards during our design process in our earlier iterations while constructing our wordmark and pallet.
FDQ Business Advocates
This is a mobile web app design for FDQ Businss Advocates in Columbus, Ohio. I designed it in Figma and wrote the HTML & CSS for it.
Eogent Login Page
This is the login page for Eogent in Columbus, Ohio. I did the HTML & CSS with this after I designed it in Figma.
While working through a design sprint for the MavenVue Business Analytics and Informatics platform, our team collaborated together to come up with a story board after our discovery phase, leading into our first iteration of our definition phase.
This platform was constructed to help quadriplegic people use their hands again. I helped shape the experience to assist patients with severe spinal cord injuries gain their independence.
Clubman by Calloway
I helped Calloway construct their iPad Platform to enhance the golfing experience. We focused on improving the flow of players on the course and in the 19th hole.
This is a low poly 3D model for a phone game. The game had a large environment that required several models of the same style for everything in a city. I directly referenced a concept artist's sketch and brought it into the 3D realm by modeling and texturing. This schoolhouse was my contribution to that game. I did the texturing, UV unwrapping and all other UE4 maps for our shaders.
Spaceship 3D Model
This is a model before texturing. I was building this for a space game. The next part of the low poly base mesh (in the image), is to create texture, normal, shadow, specular, and diffuse maps for real-time gaming.
This is an example concept drawing that I make before doing 3D character modeling. Concept drawings act as the "blueprint".
I had a bunch of pictures taken of my head at different angles while I held still in 2012 at SIGGRAPH and they handed me a disc with this data on it. I just applied some materials to the mesh and rendered it. It was so cool (at the time) that. I just had to keep this as a self portrait.
This is a train tunnel that I constructed in Blender and built textures with GIMP.
This is my Ubuntu workstation for writing code.
This is my Windows workstation for doing 3D work.
I took pictures of some folks and generated some heads. Super creepy and fun!
House 3D Model
This is a house 3D model that was built and textured for a game.
3D Block Environment Model
This is a large scale block made for ancient ruins for a video game. It's extremely low poly made for real-time gaming. I did the modeling, UV mapping, Normals, AO map, etc. from scratch.